What is Cloud Computing?
When it comes to greater educational collaboration, cloud computing has unlimited potential. This is true for teacher-to-teacher, teacher-to-parent, and teacher-to-student applications. By using a common location, academic expectations can be better accessed, along with actual student work. Instructors can also share learning materials and experiences through the remote opportunities that
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What is Mobile Learning?
Tablets and smartphones in the classroom are no longer a matter of “if,” but “when, and how quickly?” Administrators and educators can tap into the convenience of mobile technology in the classroom and the potential for student learning adaptation. Over half of school administrators say there is some form of
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What are Makerspaces?
Are creative spaces located in communities, schools, and public and academic libraries. These areas are designed to engage participants in hands-on activities that teach twenty-first-century skills. The emphasis in makerspaces is placed upon educating students in STEAM (science, technology, the arts, engineering, and mathematics) subjects as well as digital and information
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What is Lecture Capture?
Lecture capture is typically used in colleges and universities. It gives professors a way of not only recording lectures (the original intent was as a backup to class lectures), but it lets the lecturer interact and supplement the information they teach in class. For example, a professor makes the lecture
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What is LAMP?
Language Acquisition through Moor Planning, or LAMP, connects neurological and motor learning in a way that makes communication easier for students with autism and related disorders. These principles have proven especially helpful for students who do not speak or have insufficient verbal skills. Paired with technology, LAMP principles empower a
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What is Holography?
Holography was just science fiction a few years ago, but it’s now becoming a reality in some fields, such as medicine. This imaging technique, which allows one to see a 3-D view of an image, has yet to become a part of everyday classroom activities. Holography introduced in classroom activities
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What is Gamification?
Gamification refers to the process of bringing in aspects of video games and using them to increase the intrinsic motivation behind completing certain tasks. Often, these systems include aspects like the ability to earn points, reaching new levels, and even advancing on a leaderboard.
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What are Online Courses?
Not every student has the luxury of being able to afford to live on campus and attend college full-time.  Nor, in today’s flexible climate with people still chasing the American dream, are college rosters comprised solely of recent high school graduates.  In many situations, therefore, online education is an ideal
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What is Open-Source Software?
Refers to software that is usually free of charge to the public, with the source code available for modification and use.
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What are Next Generation Science Standards?
Is a multi-state effort to develop educational standards for science that are rich in content and application, which can be deployed in a logical manner across grade levels and disciplines. These standards are intended to teach the overlapping nature of science subjects, rather than to present lessons in topic isolation.
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