Early Childhood & K-12 EdTech
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Strategies for Seamlessly Integrating Technology into Class
Words like “technology,” “digital devices,” and “modern media” sound flashy and attractive. Of course teachers want to have those buzzwords in the classroom! But ... -
How Teachers Can Gamify Science
Gamification of all subjects has become increasingly popular in K-12 and higher education. The introduction of games and technology into the classroom provides many ... -
How Teachers Can Gamify Math
Gamification is the process by which game elements, like competition and badges, are used in conjunction with other tasks to increase motivation and engagement. ... -
Digital & Mobile TechnologyEarly Childhood & K-12 EdTechHigher Education EdTechOnline Learning & eLearningPersonalized Learning
Virtual Science Labs: Get More with Fewer Resources
Scientific laboratory courses in most schools suffer from a lack of space and funding needed to provide materials for each student. Even in college ... -
Gamifying Your Social Studies Classroom
Gamifying or gamification is just a supposedly new twist on something that teachers have been using since the stone ages. It is not only ... -
5 Myths About Teaching Kids to Code
Since the digital revolution started, teaching kids how to code has become a growing industry. There are a number of apps, handbooks, tutorials, etc., ... -
Using Smartphones in the Classroom
Today’s students are hard wired with innate abilities to network using technology. By far, their current ‘technology of choice’ is the mobile phone. According ... -
STEM to STEAM: More Than Just a Good Idea
Why Should Schools Transition from STEM to STEAM? The answer is a ‘no brainer.’ Sure, Science, Technology, Engineering, and Mathematics (STEM) are basic academic ... -
The Brains of K-12 Students Come Prewired for EdTech
Forget the books. Save your paper and pencils for Art Projects. Generation Z students, born in the late 1990s to the present, have grown ... -
iPads in Education: Tool or Toy?
Findings from a survey of Maine high school students and educators imply that the use of iPads for education purposes is not effective. A whopping 90 ...









