A Game-Changing Practice Fuses Math and Literacy

According to the National Council of Teachers of Mathematics, “math literacy is the ability to understand and use mathematics concepts to solve problems.” In order to improve math literacy in students, many schools are incorporating game-changing practices into their curriculums.
One such practice is “Maths & More,” which is a program that uses video games for teaching math concepts. According to its website, the program helps students to:
– Understand the basic principles of math
– Use mathematical models for solving problems
– Develop problem-solving skills
– Understand how math concepts help them understand the world around them
– Learn to communicate their ideas in mathematical terms
The program is based on the belief that “math is not a one-way street,” and that “math is just as much about understanding the world as it is about manipulating numbers.”
Using video games to teach math concepts is not a new idea and has been shown to be successful in many cases. For example, the game “Einstein” was designed to teach mathematics to children. “Einstein” is a puzzle game that challenges players to solve mathematical problems in order to progress to the next level.
The game has been praised for its use of visuals, music, and sound to help students learn. It has also been shown to be effective in helping students to understand and remember the concepts taught in the game.
Other game-changing practices that are being used to improve math literacy include “math circles” and “math partnerships.”
“Math circles” are groups of students who meet to discuss math problems and work on solutions together. “Math partnerships” are pairs of students who work together to solve math problems.
Both these practices are effective in helping students to develop problem-solving skills and learn to communicate their ideas in mathematical terms.
By using game-changing practices to improve math literacy in students, we can help them to understand and use math concepts to solve problems.