4 Popular Fallacies about Virtual Reality in Education
When people hear the term ‘virtual reality,’ they often think about a gamer wearing a headset for recreational purposes. However, as tech evolves, virtual reality is beginning to be used in most aspects of life.
Most educators are wary when it comes to incorporating virtual reality into their classrooms. In this piece, we will be examining 4 popular misconceptions about virtual reality being used in education.
VR is just for Gamers
As we have already mentioned, most people assume that virtual reality is a tool only gamers use. However, this is not the case. VR can be used in the classroom to provide learners with plenty of benefits and enhance their learning experience.
A Bunch of Equipment is Needed
You will not need much equipment while integrating virtual reality into your classroom. This is because there are lots of companies that design virtual reality headsets specifically for educational purposes.
These devices often don’t even need mobile devices such as smartphones to operate, meaning that you will not have to worry about buying and storing tons of equipment. The lack of devices makes using the tech much more straightforward.
VR Cannot Be Used to Improve Academics
Virtual reality can be leveraged to extend learning for learners. For example, learners are often taken on field trips to learn about specific sections of school work. However, it is difficult for educators to ensure that the info learned is retained.
This is where virtual reality comes in handy. The tech can be used to extend learning once the outing is over. VR can even be used to replace field trips that are not possible.
The Tech Does Not Fit Learners with Special Needs
Educators need to consider the special needs of learners in a class when purchasing educational equipment. Virtual reality is a tool that opens up plenty of learning opportunities for learners with learning disabilities.
For example, kids with autism can learn by immersing themselves in 360-degree videos. Learners that don’t feel comfortable around large groups can use the headsets to simulate field trips and other outings. Educators could even send the learners content to complete work at home or in their own free time.
Conclusion
Most educators are wary when it comes to incorporating virtual reality into their classrooms because of many misconceptions. Contrary to popular belief, virtual reality is not just a tool that gamers can use, and there are plenty of companies that design virtual reality headsets for educational use.
You won’t have to worry about purchasing too much equipment when using this tech in your classroom. Virtual reality can enhance learning, and it is also suitable for learners with special needs.