Learning Apps for 7-year olds
Are you searching for learning products that you can use with 7-year olds? Check out the definitive list that we made. Who did we miss?
Busy Water– Help your kid develop to his full potential with some “outside the tank thinking.” The objective is to get Archie the fish back to his tank using pipes, sprays, paddle wheels, and blocks. Each level provides fresh challenges, and there is more than one solution to the puzzle, so that there are no limits to your kid’s creativity. Suited for kids between the ages of 6 and 10 years old.
Doodle Fit – This is an immersive geometric puzzle game. As part of its features, children can decide between sketchpad or chalkboard graphics schemes. The goal is to fit four geometric shapes into another shape without spaces or overlaps. Doodle Fit is an innovative way to instruct kids about shapes while having fun.
PBS KIDS Measure Up! – This product merges measurement-associated games from different sources to make a single product. This product can be utilized to measure length and height, capacity, and weight. Children learn measurement by navigating the product, following the instructions, and interacting with familiar animated characters such as the characters from Peg + Cat, Dinosaur Train, and Sid the Science Kid.
DragonBox Big Numbers – DragonBox Big Numbers is designed to develop young kids’ addition and subtraction abilities by testing them with large numbers. It is intended to be a game in which children are in control of building a world for the creatures known as Nooms. It offers hours of play in which the kid progressively learns while having fun at the same time.
Beck and Bo – Let your youngster join Beck and Bo on their solo and co-op adventures. Activities vary from going down slides at the park to tucking them into bed at night. Items drop into their world, and the kids can drag them to any position they want. They can also check the spelling and pronunciation of the item. Some scenes are animated, so don’t be surprised when you see a cat peek from a window.
Classify It! – Kids learn direction and navigation, making use of this product. The game features ten levels of play with an increasing number of tasks for the kid to comprehensive. On each level, kids are shown items that they need to classify into different categories.
Cookie Monster’s Challenge – This game consists of a series of mini-games in which participants make a cookie contraption to deliver cookies to the cookie monster. The game helps to build school-readiness abilities such as self-control, memory, focus, problem-solving, and persistence. It features nine levels of increasing difficulty to test children.
World Book’s World of Animals – This is a colorful encyclopedia that enables kids to discover over 200 animals, both living and extinct. It provides relevant information such as species name, weight, length, diet, habitat, and predators. Kids can use the comparison matrix to view two animals’ side-by-side, scroll through the animal list, and search for specific animals using filters. A multiple-choice quiz is available to test what your kid has learned.
Toddler Toy Factory– With a focus on spelling, reading, and memory abilities, kids build and match toys in this product designed for kids aged 1-7. Toddler Toy Factory comes with 10 free toys, with the option to purchase an additional 70 toys. There are three rooms in the product: Make, Find, and Ship. In the Make room, kids select and drag letters into a machine to build words. When correct words are built, toys come out of the machine. In the Find room, kids search through crates to find matching toys. When toys are matched, kids can play with them or clean them up by putting them into another machine. In the Ship room, kids put toys into barrels to practice counting. When full, the barrels can be shipped.
Tic Toc Time– Using Tic Toc Time, students learn how to read a clock face by relating it to things they are already familiar with, such as the sun, shadows, night, and day. Developed for kids aged 3-8, Tic Toc Time meets the Common Core State Standards for math, including time telling for grades 1-3.
Math Evolve– Math Evolve is specially designed for kids aged six and up to experience both story and practice modalities to learn math basics. This product features addition, subtraction, multiplication, division, and more. Math Evolve incorporates math facts and mental math challenges in a game that is entertaining
Sound Shapes – Sound Shapes is a product puzzle game set to a music-rich background that is continuously evolving as the participants interact with it. Players guide a blob through different obstacle classes called “albums.” Each completed level is rewarded with new sounds and shapes that participants can use to design their level. Levels are made by dragging and dropping items into an editing grid. Players can share their work with other members of the community.
StrataLogica – This tool enables users to interact meaningfully with maps and geologic layers. It enables users to mark locations or important events and share them with others. The dual map mode enables users to set two maps side by side to make comparisons.
Math Fight– Math Fight is a duel between two math whizzes, featuring split- screen capabilities. It is aimed at kids aged seven and up. The product features fundamental math questions that help learners with speed, mental math, reflexes, and concentration. Higher level math challenges for teenagers are also available for free.
Hairy Words 1– The first 100 high-frequency sight words are easy to learn with Hairy words. These words are important because they make up 50 percent of all written materials. Designed for children from 5 to 7 years old, this product comes with lowercase keys that help kids to be successful and a yeti helper that supports learning.
Hairy Words 2– This product enables you to learn the second 100 frequency sight words. It is vital to note that these sight words appear regularly in texts that children read. However, some of them are difficult to sound out. When children learn them, there is a boost of confidence. This product is designed for kids from 6 to 8 years old.
GameStar Mechanic– GameStar Mechanic, which was made for seven- to fourteen-year-olds, can be utilized by anyone. It is a community and a game developed to introduce principles of game design and systems in a highly interactive environment. The features included in this product makes it easier for children to play it alone or with their guardians.
Homer– If you’re searching for an interesting way to spark your kid’s passion for reading, HOMER Reading is the answer. The product comes with thousands of lessons on sight words, ABCs, phonics, and many more to help your kid build important abilities with a customized learn-to-read plan.
iTalk2Learn– iTalk2Learn is a math tutoring product that uses innovative tech to ensure that students learn more naturally. This product is the result of a three-year collaborative European project to make an open-source intelligent tutoring product that reinforces math learning for 5- to 11-year-old learners.
Learn to Read Nok-Syllables– Learn to Read Nok-Syllables is geared for three- to seven-year-old kids who are learning how to read. Learning to develop words syllable by syllable, your kid will be rewarded through mini-games and positive reinforcement. There are lots of opportunities for kids to progress to higher levels and play more difficult games. The product even contains a tournament mode after your kid has mastered all the levels.
Montessori Numbers-Coupled with the Montessori Letter Sounds product, Montessori Numbers helps teach kids the foundations of math. Three- to seven-year-old kids can use this product to begin understanding numerology, numerals, numbers 0 through 100, quantifying, counting, and more. Kids can play lots of activities and games that have multiple difficulty levels.
Moose Math– Created for any 3-8 year-old, Moose Math takes your kid on a math adventure where they will have fun and learn. There are five activities in different locations around town. Hit up the Moose Juice Store to practice addition and subtraction, Puck’s Pet Shop to learn sorting, or the Lost & Found to get a better hang of geometry. The Dust Funnies and Duck Duck Moose characters in this product will help your kid master math and crush Common Core Standards. There is even an option for guardians or educators to receive a report card to track kids’ progress.
My PlayHome– My PlayHome is the phone edition of the classic toy, the dollhouse. Real life dollhouses are very limited with activities for the dolls (i.e., they can sit, walk around, and sleep). However, My PlayHome enables kids to have the dolls cook, drink, eat, travel, move things around, and even edit rooms with whatever they want. This product is simple enough that a baby can understand it but complex enough that an eight-year-old will enjoy it.
Smiling Mind– Developed by educators and psychologists, Smiling Mind is a mindfulness meditation program. It has both a web and product-based interface dedicated to helping people deal with the pressure and stress of everyday life. There are a variety of tailored programs for different age groups and challenges, including sports, mindfulness in the class, 7-9 year olds, 10-12-year-olds, 13-15 year-olds, and 16-18 year-olds. Smiling Mind’s product enables you to track progress and offers a variety of different meditation lengths to meet your learners’ individual needs.
Place Value Quick Shot – This is a responsive game that teaches kids about place values up to three digits. Place Value Quick Shot uses a basketball game to simulate a perfect learning experience with three difficulty levels (two-digit, three-digit, and expanded notation). The game requires participants to look at numbers and select the basketball with the right place value. Correct answers are rewarded with points that can be exchanged for virtual prizes.
Beginning Operations – This is a set of four games made to teach addition and subtraction for kids in kindergarten and first grade. It uses a fun interface and engaging characters to maintain kids’ interest. Players can select the games they want and set the difficulty level.
ASSISTments – This is an online tool for assigning tasks to learners; the tool comes with a library that contains hints, videos, and links that are helpful to the learners. Educators can make content or import material from Google Classroom. It also provides a report detailing how learners comprehensive each assignment, such as how long each question took, which hints were utilized, and so on. Educators can use these reports to determine what work is left to be done.
xGerms Counting – xGerms Counting teaches kids to count up or down by clicking on germs that appear on the screen. The game has six stages, and each new level is unlocked by completing the previous one. Kids earn rewards for completing missions or clicking on certain germs such as the space germ and the electric germ.
FunBrain– FunBrain comes with hundreds of free interactive books, videos, games, and printed material that help children from Pre-K to 8 years old develop and master math, literacy, problem-solving, and reading abilities. Vital abilities and subject areas such as fractions, addition, shapes, and vowel sounds are included in each book, game, and video to give guardians and educators a sense of confidence in the learning process.
Pili Pop English– Pili Pop English is geared toward kids five to ten years old. It enables them to practice English verbally, learn new abilities, learn new words, and learn pronunciation. Whether utilized for the native English speaker or bilingual kid, Pili Pop will lead your kid toward language fluency. You can begin with a free trial and then select to pay monthly for full and continued access. Pili Pop is also available for Spanish language learners.
Reading Kingdom– The Reading Kingdom is an online program that instructs kids between the ages of four and ten years old to read and write to a third-grade standard. This reading program makes available six new skill models of reading methods that use elements of phonics and whole language to teach abilities that make reading and writing easy and successful. The product was built to circumvent the problems of phonics and whole language.
Reading Rainbow– Reading Rainbow is a way to provide your kid with an extensive collection of books—up to 10 million books and video field trips for kid’s. This product has an extensive library of books that would engage children for a long time and awaken their imagination. The recommended age for kids to use this product is three through nine years old; the book collections include fiction and nonfiction, as well as videos of field trips hosted by LeVar Burton.
Kodable– Kodable teaches coding to children from ages 4 through 10; it is the only comprehensive coding program on the market. This product can be utilized for an individual learner or for a whole school district. Kodable encourages problem-solving and critical-thinking abilities while informing kids of algorithms, syntax, variables, and more. These are all crucial abilities that coders must acquire to succeed in computer programming. With the assistance of the product’s fuzzFamily avatars, kids can learn computer science with friends.
Co-ordinates– This product incorporates practical tasks with the educator’s participation and can be utilized for kids between ages 5 and 14. It introduces five key areas that are needed to read maps; these abilities are intended to acquaint learners with the prerequisites for map reading. The product also serves as an introduction to linear equations.
Jump! A Game of Numbers– Jump! A Game of Numbers is an interesting game of simple addition for ages 6 and above. Your children will learn to count by 2s, 3s, 4s . . . 12s. Move from one number to another by following a sequence while saving snortles and collecting beach balls as you move. Squish numbers together to get the next number as you move.
Math Party Lite– Math Party Lite enables math practice for the whole family or a party of friends. Using a split screen, kids ages five and up can challenge their guardians to math games. Each person can select their math ability and engage in friendly competition, which increases their math learning. The fundamental edition is free; an upgraded edition is available for purchase.
MathBrix– MathBrix is aimed at kids ages four through eight and will provide hours of fun. It will teach important topics in math and give kids the knowledge to tackle challenging problems in new ways. After they get control of the basics, MathBrix will present more abstract and complex topics to continue challenging their minds and help them think mathematically.
Maths with Springbird HD– Maths with Springbird is made for kids aged four through eight and is available for use on iPads. By freeing little bird friends, kids learn to master their math abilities as well as subtraction, coin counting, shapes, number sets, and patterns. This product is available internationally and contains currencies from seven countries.
Word Wizard for Children– For kids aged 4-10, Word Wizard for Children contains a moveable talking alphabet and three spelling activities. The moveable alphabet enables kids to experiment with phonics and word building. It contains four font sizes, uppercase and lowercase letters, natural sounding pronunciation (three American voices, one British voice, and one Australian voice are included), and spell-check. Word Practice, Scrambled Alphabets, and Spelling Quizzes are the three included spelling activities. Word Practice says and displays the word to spell and asks the kid to use the moveable alphabet to spell it. Scrambled Alphabets says the word and displays the letters needed to build it, then asks the kid to unscramble the letters. Spelling Quizzes is a standard spelling test. The product comes with 184 word lists and enables educators and guardians to make their own.
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