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Home›Uncategorized›Kiko’s Thinking Time Expands: New Games & Desktop Access for Early Learners (201

Kiko’s Thinking Time Expands: New Games & Desktop Access for Early Learners (201

By Matthew Lynch
June 8, 2017
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Kiko’s Thinking Time, a neuroscience-based learning solution that helps build executive function and other cognitive skills, is now accessible on iOS and Android platforms and desktop browsers.

San Carlos, Calif. — June 7, 2017 —Neuroscience research shows that low-income students, who now comprise more than half of students in U.S. public schools, are at risk for problems with executive functions and other skills critical for learning. To meet the growing demand for interventions that address these skills, Kiko Labs today announces several enhancements to Kiko’s Thinking Time, including new games and accessibility on iOS devices, Android tablets and desktop browsers.

Designed for children ages 4 to 7 years, Kiko’s Thinking Time is a neuroscience-based program that targets the skills for school success. The latest release includes 15 new games, bringing the total number of games to 25. Together, the adaptive games include thousands of questions that train executive functions — memory, inhibition, focus, and cognitive flexibility — as well as reasoning and spatial skills. In addition, several new exercises incorporate Common Core-aligned math content, such as counting and cardinality, while reinforcing cognitive skills.

“When we first introduced Kiko’s Thinking Time to early learning centers and schools, we received requests for more exercises and expanded accessibility for educators without access to iPads,” said Grace Wardhana, co-founder and CEO. “This new release not only makes the program device agnostic, but it greatly expands the breadth and selection of games as well.”

Kiko’s Thinking Time is now available for the iPads, Android tablets and desktop browsers.

About Kiko’s Thinking Time

Designed alongside Harvard and U.C. Berkeley neuroscientists, with support from the U.S. Department of Education, Kiko’s Thinking Time is a suite of games that train executive function skills shown by research to matter more than IQ when it comes to predicting math and language achievement. An independent study found that after two weeks of use, pre-K students made gains in reasoning skills of more than four months, as measured via an external standardized assessment. Kiko’s Thinking Time is sold to schools through a partnership with Scientific Learning Corp.

For more information, visit www.kikolabs.com.

Contact:

Leslie Eicher, APR

314-965-1776

[email protected]

 

 

 

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