The Edvocate

Top Menu

Main Menu

  • Start Here
    • Our Brands
    • Governance
      • Lynch Education Consulting, LLC.
      • Dr. Lynch’s Personal Website
      • Careers
    • Write For Us
    • Books
    • The Tech Edvocate Product Guide
    • Contact Us
    • The Edvocate Podcast
    • Edupedia
    • Pedagogue
    • Terms and Conditions
    • Privacy Policy
  • PreK-12
    • Assessment
    • Assistive Technology
    • Best PreK-12 Schools in America
    • Child Development
    • Classroom Management
    • Early Childhood
    • EdTech & Innovation
    • Education Leadership
    • Equity
    • First Year Teachers
    • Gifted and Talented Education
    • Special Education
    • Parental Involvement
    • Policy & Reform
    • Teachers
  • Higher Ed
    • Best Colleges and Universities
    • Best College and University Programs
    • HBCU’s
    • Diversity
    • Higher Education EdTech
    • Higher Education
    • International Education
  • Advertise
  • The Tech Edvocate Awards
    • The Awards Process
    • Finalists and Winners of The 2026 Tech Edvocate Awards
    • Finalists and Winners of The 2025 Tech Edvocate Awards
    • Finalists and Winners of The 2024 Tech Edvocate Awards
    • Finalists and Winners of The 2023 Tech Edvocate Awards
    • Finalists and Winners of The 2021 Tech Edvocate Awards
    • Finalists and Winners of The 2022 Tech Edvocate Awards
    • Finalists and Winners of The 2020 Tech Edvocate Awards
    • Finalists and Winners of The 2019 Tech Edvocate Awards
    • Finalists and Winners of The 2018 Tech Edvocate Awards
    • Finalists and Winners of The 2017 Tech Edvocate Awards
    • Award Seals
  • Apps
    • GPA Calculator for College
    • GPA Calculator for High School
    • Cumulative GPA Calculator
    • Grade Calculator
    • Weighted Grade Calculator
    • Final Grade Calculator
  • The Tech Edvocate
  • Post a Job
  • AI Powered Personal Tutor

logo

The Edvocate

  • Start Here
    • Our Brands
    • Governance
      • Lynch Education Consulting, LLC.
      • Dr. Lynch’s Personal Website
        • My Speaking Page
      • Careers
    • Write For Us
    • Books
    • The Tech Edvocate Product Guide
    • Contact Us
    • The Edvocate Podcast
    • Edupedia
    • Pedagogue
    • Terms and Conditions
    • Privacy Policy
  • PreK-12
    • Assessment
    • Assistive Technology
    • Best PreK-12 Schools in America
    • Child Development
    • Classroom Management
    • Early Childhood
    • EdTech & Innovation
    • Education Leadership
    • Equity
    • First Year Teachers
    • Gifted and Talented Education
    • Special Education
    • Parental Involvement
    • Policy & Reform
    • Teachers
  • Higher Ed
    • Best Colleges and Universities
    • Best College and University Programs
    • HBCU’s
    • Diversity
    • Higher Education EdTech
    • Higher Education
    • International Education
  • Advertise
  • The Tech Edvocate Awards
    • The Awards Process
    • Finalists and Winners of The 2026 Tech Edvocate Awards
    • Finalists and Winners of The 2025 Tech Edvocate Awards
    • Finalists and Winners of The 2024 Tech Edvocate Awards
    • Finalists and Winners of The 2023 Tech Edvocate Awards
    • Finalists and Winners of The 2021 Tech Edvocate Awards
    • Finalists and Winners of The 2022 Tech Edvocate Awards
    • Finalists and Winners of The 2020 Tech Edvocate Awards
    • Finalists and Winners of The 2019 Tech Edvocate Awards
    • Finalists and Winners of The 2018 Tech Edvocate Awards
    • Finalists and Winners of The 2017 Tech Edvocate Awards
    • Award Seals
  • Apps
    • GPA Calculator for College
    • GPA Calculator for High School
    • Cumulative GPA Calculator
    • Grade Calculator
    • Weighted Grade Calculator
    • Final Grade Calculator
  • The Tech Edvocate
  • Post a Job
  • AI Powered Personal Tutor
  • Michigan parents charged with misdemeanors after 3-year-old son displayed loaded gun at daycare

  • Terrifying: The Hidden Dangers of Energy Drinks for Your Kids Are Far Worse Than You Think

  • The Silent Revolution: Why Traditional Degrees Are Crumbling Against This Unstoppable Force

  • Education Dept. Goes Viral with Takedown of ‘Fake News’ Story on Loan Cuts: No More Handouts for Failing Degrees

  • Why You’re Falling Behind: The AI Skill Secret College Isn’t Telling You

  • The Brutal Truth: Why AI Certification Might Outshine Your Traditional Degree

  • The Quiet Revolution: 7 AI Courses College Students Are Using to Conquer the Job Market

  • The Silent Revolution: Why College Students Are Ditching Degrees for AI Skills

  • Baffling: Why Laid-Off Academics Are Finding New Hope in These Reskilling Programs

  • Shocking Truth: University Layoffs Are Spreading — Here’s What You MUST Know About Your Rights

The Tech Edvocate
Home›The Tech Edvocate›Gamify Reading for Maximum Student Engagement

Gamify Reading for Maximum Student Engagement

By Matthew Lynch
February 7, 2017
0
Spread the love

There is always an ongoing debate in classrooms, particularly at the elementary level, as to the effectiveness of adding technology to early and more advanced reading programs. However, the right combination of excitement and entertainment and actual learning experiences through a more computer or app game-like experience is very positive for children.

The key factor to remember is that online games and gaming experiences can be a wonderful way to enhance foundational reading skills. It is not meant to replace teaching or teacher engagement with students around course material. With the kids excited about interacting with each other, with technology and with a format they are comfortable with, real changes in motivation and learning opportunities will become a part of their daily experience.

Including educational software is one way to gamify reading, but there are some additional components in online games that teachers can use to boost student engagement, motivation, and feelings of success and accomplishment.

Adjusted for Different Learning Styles

Many of children, particularly younger students, have very short attention spans. Children with a background of spending time playing online games quickly adapt to the fast pace and the discrete tasks required on each page or section of an online educational game. The speed of response and immediate feedback through the system is also highly rewarding and motivating for students. The immediate and personalized responses to the game allow kids of all levels to see real growth and skill development.

Additionally, through the use of educational online games and programs, students with different learning styles can be accommodated with ease. For the auditory learners, there are the sounds and the lecture-style information. The visual learners will engage with the written text and the graphics while kinesthetic learners have the ability to move about, interact and show their learning in meaningful ways based on their learning styles.

Changes in the way a teacher approaches teaching to create a gamifying atmosphere in the classroom will need to be a priority. Understanding what to change will always be a personal decision based on your comfort with the method. Educators can choose to gamify an entire reading unit, a single lesson or develop a class project using the structure.

Ideas for Gamifying a Reading Lesson

First, start by getting rid of the old terminology when talking to your students or when planning for lessons. Instead of having assignments and tests kids will participate in challenges, quests or battles and they have choices in how they demonstrate their knowledge.

In this way, the students are able to work to their own strengths and to also incorporate creativity in their application of the knowledge. Including the class as part of the team of “game designers” gives them ownership over their learning, which is a powerful motivator.

For example, after reading a specific novel (the quest) students can choose between one of several challenges or battles to show their understanding. They could write an essay, design a board game, put on a play or perhaps create a PowerPoint presentation. Each of these challenges would equate to specific achievement badges, game points or even different player levels.

To recognize achievements for reading, a gamified classroom can include:

  • Individual badges students earn as they choose more challenging battles progressively or complete selected challenges throughout the quest. Students can assist in deciding the different levels and achievement rewards, with the teacher providing guidance and support. Younger children will need more support than older kids familiar with this approach to learning.
  • Player interaction – one of the drawbacks of gamifying reading is the inability for immediate feedback as is offered through computer programs. However, students can provide each other with feedback with just a bit of training, encouragement and skill development.
  • Give Chances – in any game, players have multiple lives or are offered multiple attempts. By incorporating this into your classroom management strategy, kids don’t see an error as a failure, but rather an opportunity to complete the quest making different decisions.
  • Learning Teams – many online games that older students play on a regular basis involve teams. By having different learning groups within a classroom, students can talk about learning and thinking, incorporating metacognition and peer learning strategies. For those students struggling with specific concepts this peer to peer interaction can be very positive and help students to understand that not everyone learns the same way, just as not everyone plays a game the same way.

The key to any reading class gamification is to make it engaging and motivating for the students. Teachers will also find the collaborative emphasis and the focus on multiple paths to achievement as a refreshing change from tests, standardized assignments and boring lesson lectures. To get started, try out some of the classroom gamifying software available, allowing you to quickly set up quests, recognition programs, points monitoring and to get direct feedback from students.

TagsEdtechedtechchatelearningSTEAMSTEM
Previous Article

Using Technology to Better Manage Your Time

Next Article

Virtual Science Labs: Get More with Fewer ...

Matthew Lynch

Related articles More from author

  • Digital & Mobile TechnologyEarly Childhood & K-12 EdTech

    8 Must-Have Holiday Apps for Kids

    October 1, 2017
    By Matthew Lynch
  • Education LeadershipPolicy & ReformTeachers

    Why abstinence-only sex ed simply doesn’t work

    February 20, 2016
    By Matthew Lynch
  • EdTech & InnovationMatthew Lynch

    K-12 Technology: Benefits and Drawbacks

    November 16, 2015
    By Matthew Lynch
  • Digital & Mobile TechnologyEarly Childhood & K-12 EdTechSTEMTrending Topics

    Award-Winning Teacher Boosts Math Skills with App & Camera

    June 8, 2017
    By Matthew Lynch
  • EdTech Policy & Reform

    Unlock EdTech Success: Involve Teachers in Product Development

    January 5, 2017
    By Matthew Lynch
  • Parental Involvement

    How to Choose the Right Childcare Center

    April 27, 2016
    By Matthew Lynch

Search

Registration and Login

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Newsletter

Signup for The Edvocate Newsletter and have the latest in P-20 education news and opinion delivered to your email address!

RSS feed: Matthew on Education Week Matthew on Education Week

  • Au Revoir from Education Futures November 20, 2018 Matthew Lynch
  • 6 Steps to Data-Driven Literacy Instruction October 17, 2018 Matthew Lynch
  • Four Keys to a Modern IT Approach in K-12 Schools October 2, 2018 Matthew Lynch
  • What's the Difference Between Burnout and Demoralization, and What Can Teachers Do About It? September 27, 2018 Matthew Lynch
  • Revisiting Using Edtech for Bullying and Suicide Prevention September 10, 2018 Matthew Lynch

About Us

The Edvocate was created in 2014 to argue for shifts in education policy and organization in order to enhance the quality of education and the opportunities for learning afforded to P-20 students in America. What we envisage may not be the most straightforward or the most conventional ideas. We call for a relatively radical and certainly quite comprehensive reorganization of America’s P-20 system.

That reorganization, though, and the underlying effort, will have much to do with reviving the American education system, and reviving a national love of learning.  The Edvocate plans to be one of key architects of this revival, as it continues to advocate for education reform, equity, and innovation.

Newsletter

Signup for The Edvocate Newsletter and have the latest in P-20 education news and opinion delivered to your email address!

Contact

The Edvocate
910 Goddin Street
Richmond, VA 23230
(601) 630-5238
[email protected]
  • situs togel online
  • dentoto
  • situs toto 4d
  • situs toto slot
  • toto slot 4d
Copyright (c) 2026 Matthew Lynch. All rights reserved.