Author: Matthew Lynch
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Promoting Active Learning with Fitbits
Wearable technology is becoming a part of our daily lives. I hardly take a step that is not counted on my Fitbit. This device not only ... -
7 Ingenious Ways to Use Edtech in the Classroom, While Meeting the Common Core Standards
Edtech makes teaching a breeze, right? Um…maybe not. Edtech remains an untapped resource in many classrooms. We are here to help teachers climb the edtech learning ... -
Fostering Responsible Digital Citizenship
Anytime we are online we leave a trail of information. We leave some of this behind intentionally. But, some of the information is collected without our ... -
How Teachers Can Gamify Science
Gamification of all subjects has become increasingly popular in K-12 and higher education. The introduction of games and technology into the classroom provides many unique experiences ... -
Robotics, the Next Big Thing in Higher Education?
Without a doubt, robotics is the next big thing in education. Like it or not, robots and robotics are the future. The sooner we accept robotics ... -
3 Technologies Making Their Way to Mainstream Education
The technology shaping classrooms is ever-evolving. It’s important for educators to keep an eye on what is coming down the pipeline With the emergence of virtual ... -
Why we should talk to children about race
Amanda Williams, University of Bristol It’s a situation that many parents dread. Encountering a black man in the street for the first time, a white child ... -
How can Robotics bring STEM learning to life?
It has often been highlighted that there is a growing shortage of STEM (Science, Technology, Engineering, Mathematics) professionals in the US. Over the last decade, reports ... -
Disengaged Students, Part 10: Paranoia and the Pressure to be Anti-Intellectual
In this 20-part series, I explore the root causes and effects of academic disengagement in K-12 learners and explore the factors driving American society ever closer ... -
How Teachers Can Gamify Math
Gamification is the process by which game elements, like competition and badges, are used in conjunction with other tasks to increase motivation and engagement. Games have ...