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Digital & Mobile Technology
Home›Digital & Mobile Technology›Learning Apps for 16-year olds

Learning Apps for 16-year olds

By Matthew Lynch
September 4, 2021
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Are you looking for learning apps, tools, and resources that you can use with 16-year olds? If so, we have you covered. Check out our list below. Let us know if there are any that we missed.

Khan Academy– Khan Academy has more than 40,000 interactive Common Core-aligned practice questions and above 10,000 videos and explanations in economics, history, math, and more. This is the best study app and tutoring app for students of all ages who are struggling in science and other subjects. You can easily bookmark your best content to “Your List,” which can be used offline when you’re not connected to the Internet. 

Vital Signs – Vital Signs is one of three games in the Read-to-Lead series that uses a point-and-click system to thrust children into the role of a medical director at a family clinic. It has 12 episodes, each taking about 20–30 minutes to complete. Students can always check their phone, which hosts a to-do list, patient records, and other information. Periodic assessments are handed out to measure the effectiveness of teaching methods.

GameStar Mechanic– GameStar Mechanic, which was created for seven- to fourteen-year-olds, can be used by anyone. It is a community and a game developed to introduce principles of game design and systems in a highly interactive environment. The features included in this app makes it easier for kids to play it alone or with their parents.

Smiling Mind– Developed by educators and psychologists, Smiling Mind is a mindfulness meditation program. It has both a web and app-based interface dedicated to helping people deal with the pressure and stress of everyday life. There are a variety of tailored programs for different age groups and challenges, including sports, mindfulness in the classroom, 7-9 year olds, 10-12 year olds, 13-15 year olds, and 16-18 year olds. Smiling Mind’s app allows you to track progress and offers a variety of different meditation lengths to meet your students’ individual needs.

3-D Slash – This is a 3-D environment that allows users to build virtual models and save them for future use. Simple controls are used to edit elements in the app. There is a variety of instructional materials and resources, which can be used to gain more knowledge about 3-D slash.

Argument Wars – This app lets kids enjoy a little courtroom drama while learning. Kids create avatars that argue against one another and win points for sound argument and reasoned objections. Basically, the student with the best-case wins. The argument goes back and forth with both sides earning and losing points until the debate is won.

Animoto – Animoto can be used to create video slideshows; it uses a simple and easy to navigate interface. Video slideshows can be created in just a few simple steps. Once the user is satisfied with their creation, they can share it via a link, export it to YouTube, or download it.

Quandary– Welcome to the world of Planet Braxos, a science fiction, narrative-driven game for mobile devices. Users play as the captain of the new human settlement on planet Braxos, shaping the direction of modern civilization and developing ethical reasoning skills. This educational game involves many diverse characters with differing perspectives designed to make the game challenging and enlightening. Users learn to solve conflicts by exploring different facts, options, and opinions as a means of solving the colony’s problems. Quantary is designed for kids age 8 to 16 years old; however, it is a game that can be played by anyone.

Co-ordinates– This app incorporates practical tasks with the teacher’s participation and can be used for children between ages 5 and 14. It introduces five key areas that are needed to read maps; these skills are intended to acquaint students with the prerequisites for map reading. The app also serves as an introduction to linear equations.

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