Tag: edtechchat
-
The Slow Gamification of K-12 Classrooms
Children are becoming acutely acquainted with mobile technology long before their K-12 classroom years. When they arrive at their first organized school experiences, they are often ... -
Using Gamification in Education Leadership Development
The idea of leadership development doesn’t often bring a sense of excitement. Most educators expect training and development activities to remain in the old paradigm with ... -
Why Should We Invest in STEM Education?
Better Futures for the Next Generation It’s no surprise that careers are becoming more focused in the areas of Science, Technology, Engineering, and Math. According to ... -
Strategies for Seamlessly Integrating Technology into Class
Words like “technology,” “digital devices,” and “modern media” sound flashy and attractive. Of course teachers want to have those buzzwords in the classroom! But when it ... -
How to Decide if an Edtech Product is Worth Using
The Edtech industry is booming, and while this is good for a sector that promises to make everyone smarter, it can be overwhelming for teachers and ... -
How Do We Get More Girls Involved in STEM?
Beyoncé famously stated that “girls run the world” and while her sentiment is hopeful, there are still academic fields where girls are under-represented. The world of ... -
Promoting Active Learning with Fitbits
Wearable technology is becoming a part of our daily lives. I hardly take a step that is not counted on my Fitbit. This device not only ... -
7 Ingenious Ways to Use Edtech in the Classroom, While Meeting the Common Core Standards
Edtech makes teaching a breeze, right? Um…maybe not. Edtech remains an untapped resource in many classrooms. We are here to help teachers climb the edtech learning ... -
Fostering Responsible Digital Citizenship
Anytime we are online we leave a trail of information. We leave some of this behind intentionally. But, some of the information is collected without our ... -
How Teachers Can Gamify Science
Gamification of all subjects has become increasingly popular in K-12 and higher education. The introduction of games and technology into the classroom provides many unique experiences ...