Learning Apps for 10-year olds
Are you looking for learning apps, tools, and resources that you can use with 10-year olds? If so, we have you covered. Check out our list below. Let us know if there are any that we missed.
Word Wizard for Kids– For children aged 4-10, Word Wizard for Kids includes a moveable talking alphabet and three spelling activities. The moveable alphabet allows children to experiment with phonics and word building. It includes four font sizes, uppercase and lowercase letters, natural sounding pronunciation (three American voices, one British voice, and one Australian voice are included), and spell-check. Word Practice, Scrambled Letters, and Spelling Quizzes are the three included spelling activities. Word Practice says and displays the word to spell and asks the child to use the moveable alphabet to spell it. Scrambled Letters says the word and displays the letters needed to build it, then asks the child to unscramble the letters. Spelling Quizzes is a standard spelling test. The app comes with 184 word lists and allows teachers and parents to create their own.
Trainyard – Trainyard is a puzzle-solving game that is easy to learn but becomes increasingly complex as the user advances through the tasks. The goal of the game is to get each colored train from the station to its designated goal station by drawing a track where needed. The first few puzzles are easy and give kids good practice time before taking on the more difficult puzzles.
Mindprint Learning – This is a comprehensive tool that uses game-based and timed activities to test children’s strengths and weaknesses, types of memory, processing speed, attention, flexible thinking, verbal and abstract reasoning, and spatial perception. It uses tests that progressively get harder until they are too hard for the children to complete. Test data is sent to a psychologist for review, and feedback is returned after one week with reports and student profiles. This tool also provides materials to help children develop in areas where weaknesses are perceived
Haiku Deck – This is a tool for preparing presentations using images, text audio, and video to make engaging presentations. It has default themes and layouts and stock photographs across the spectrum that users can choose from the gallery for their slides or images. Work can be shared via different means or exported as an MP4 file (with or without audio) that is compatible with PowerPoint, Keynote, or Google Slides format. This tool supports integration with Google Classroom.
The Wonderment – With Wonderment, users get to explore worlds through the eyes of children. Kids engage themselves in creative activities and then exchange content with works by other kids. Kids are free to add different types of creative content, such as stickers, content, or comments. As each user submits to the website, the “wondermeter” fills up; when it is full, the last project will be funded by a donor.
GoClass – With GoClass, teachers can create lessons and distribute them to students’ mobile devices. It is compatible with iOS and Android devices. The free account supports functions such as the creation of courses and lessons, content sharing, and student assessment. As an e-class platform, GoClass can be used by teachers to conduct real-time classes and share content with their students simultaneously.
Social Adventures – This app is useful for children with social awkwardness and those on the Autism spectrum. It has activities, games, and cartoon descriptions of social interactions using social catchphrases that children can memorize to interact with their peers. Social Adventures covers seven core areas of social interactions: initiating social contact, maintaining conversations, advocating and compromising, getting regulated, interpreting nonverbal skills, negotiating space, and experiencing humor.
Math Fight– Math Fight is a duel between two math whizzes, featuring split- screen capabilities. It is aimed at children age seven and up. The app features basic math questions that help students with speed, mental math, reflexes, and concentration. Higher level math challenges for teenagers are also available for free.
Marble Math– With Marble Math, children aged nine through twelve will learn mental math and solve math problems. With mazes, marbles, and math, your child can have hours of fun and become a math genius at the same time. There are puzzles and fun around each turn in the maze, so never be afraid to forge ahead. The app also allows you to go back to previous problems and redo them if needed.
The Noun Project – This a tool that allows teachers to communicate with students using pictures and icons submitted by artists and graphic designers. The website is flexible so that it can be used for different subjects, and it also accommodates children with special educational needs or learning difficulties, including nonverbal and autistic children.
GameStar Mechanic– GameStar Mechanic, which was created for seven- to fourteen-year-olds, can be used by anyone. It is a community and a game developed to introduce principles of game design and systems in a highly interactive environment. The features included in this app makes it easier for kids to play it alone or with their parents.
iTalk2Learn– iTalk2Learn is a math tutoring app that uses cutting-edge technology to ensure that students learn more naturally. This app is the result of a three-year collaborative European project to create an open-source intelligent tutoring platform that reinforces math learning for 5- to 11-year-old students. This will enable educators to deliver the correct lesson at the right time.
Smiling Mind– Developed by educators and psychologists, Smiling Mind is a mindfulness meditation program. It has both a web and app-based interface dedicated to helping people deal with the pressure and stress of everyday life. There are a variety of tailored programs for different age groups and challenges, including sports, mindfulness in the classroom, 7-9 year olds, 10-12 year olds, 13-15 year olds, and 16-18 year olds. Smiling Mind’s app allows you to track progress and offers a variety of different meditation lengths to meet your students’ individual needs.
Pili Pop English– Pili Pop English is geared toward children five to ten years old. It allows them to practice English verbally, learn new skills, learn new words, and learn pronunciation. Whether used for the native English speaker or bilingual child, Pili Pop will lead your child toward language fluency. You can begin with a free trial and then choose to pay monthly for full and continued access. Pili Pop is also available for Spanish language learners.
Quandary– Welcome to the world of Planet Braxos, a science fiction, narrative-driven game for mobile devices. Users play as the captain of the new human settlement on planet Braxos, shaping the direction of modern civilization and developing ethical reasoning skills. This educational game involves many diverse characters with differing perspectives designed to make the game challenging and enlightening. Users learn to solve conflicts by exploring different facts, options, and opinions as a means of solving the colony’s problems. Quantary is designed for kids age 8 to 16 years old; however, it is a game that can be played by anyone.
Reading Kingdom– The Reading Kingdom is an online program that teaches children between the ages of four and ten years old to read and write to a third-grade standard. This reading program makes available six new skill models of reading methods that use elements of phonics and whole language to teach skills that make reading and writing easy and successful. The app was built to circumvent the problems of phonics and whole language.
Kodable– Kodable teaches coding to kids from ages 4 through 10; it is the only complete coding program on the market. This app can be used for an individual student or for a whole school district. Kodable encourages problem-solving and critical-thinking skills while informing children of algorithms, syntax, variables, and more. These are all crucial skills that coders must acquire to succeed in computer programming. With the assistance of the app’s fuzzFamily avatars, children can learn computer science with friends.
Co-ordinates– This app incorporates practical tasks with the teacher’s participation and can be used for children between ages 5 and 14. It introduces five key areas that are needed to read maps; these skills are intended to acquaint students with the prerequisites for map reading. The app also serves as an introduction to linear equations.
Jump! A Game of Numbers– Jump! A Game of Numbers is an interesting game of simple addition for ages 6 and above. Your kids will learn to count by 2s, 3s, 4s . . . 12s. Move from one number to another by following a sequence while saving snortles and collecting beach balls as you move. Squish numbers together to get the next number as you move.
Math Evolve– Math Evolve is specially designed for children age six and up to experience both story and practice modes to learn math basics. This app features addition, subtraction, multiplication, division, and more. Math Evolve incorporates math facts and mental math challenges in a game that is entertaining
Busy Water– Help your child develop to his full potential with some “outside the tank, thinking.” The objective is to get Archie the fish back to his tank using pipes, sprays, paddle wheels, and blocks. Each level provides fresh challenges, and there is more than one solution to the puzzle, so that there are no limits to your child’s creativity. Suited for children between the ages of 6 and 10 years old.