Tag: STEM
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Districts Need To Set Up Wi-Fi for Students in Public Housing
Students who live in poverty are among the most at-risk students in the public school system. There is extensive research to show that students from low-income ... -
How EdTech Can Be Used to Alleviate Inequalities in the Classroom
As technology becomes more accessible to more students, thanks to schools investing in more 1 to 1 initiatives, it becomes important to recognize the ways in ... -
How Virtual Reality Could Change the Way Students Learn
Virtual Reality (VR) is changing the way people see the future. As with video games emerging into the classroom in the early 2000s, this new technology ... -
How Will Libraries Drive the Future of Learning?
When I was a child, I remember taking walks with my mother to the library to pick out a book or two. If I was lucky, ... -
Personalized Learning: What Does Research Say About It
Increasingly, education is heading toward personalized learning for all students. In the past, gifted students and those students with special needs were the only ones to ... -
Why Digital Technology is Revolutionizing Education
How is digital technology changing education? An easier question to answer perhaps is: How is digital technology not changing education. Read more to learn about how ... -
What Is the State Of Virtual Reality In the Classroom?
Virtual reality sounds like a far-off futuristic concept. When we hear the words “virtual reality” we may think of people wearing big helmets that transport them ... -
How to Teach Reading in the Digital Era
Reading has always been an invaluable skill. Not only does it influence how we interact with the world but it is still the medium by which ... -
How to Develop a Successful Makerspace!
In the United States, a trend has been established to encourage STEM learning (science, technology, engineering, and mathematics) through Makerspaces and other critical thinking programs. Makerspaces ... -
Augmented Reality: How to Use it in the Classroom
Pokémon Go did two things for society; introduced us to the capabilities of augmented reality (AR) and showed us how much adults enjoyed catching virtual animals. ...