The Edvocate

Top Menu

Main Menu

  • Start Here
    • Our Brands
    • Governance
      • Lynch Education Consulting, LLC.
      • Dr. Lynch’s Personal Website
      • Careers
    • Write For Us
    • Books
    • The Tech Edvocate Product Guide
    • Contact Us
    • The Edvocate Podcast
    • Edupedia
    • Pedagogue
    • Terms and Conditions
    • Privacy Policy
  • PreK-12
    • Assessment
    • Assistive Technology
    • Best PreK-12 Schools in America
    • Child Development
    • Classroom Management
    • Early Childhood
    • EdTech & Innovation
    • Education Leadership
    • Equity
    • First Year Teachers
    • Gifted and Talented Education
    • Special Education
    • Parental Involvement
    • Policy & Reform
    • Teachers
  • Higher Ed
    • Best Colleges and Universities
    • Best College and University Programs
    • HBCU’s
    • Diversity
    • Higher Education EdTech
    • Higher Education
    • International Education
  • Advertise
  • The Tech Edvocate Awards
    • The Awards Process
    • Finalists and Winners of The 2026 Tech Edvocate Awards
    • Finalists and Winners of The 2025 Tech Edvocate Awards
    • Finalists and Winners of The 2024 Tech Edvocate Awards
    • Finalists and Winners of The 2023 Tech Edvocate Awards
    • Finalists and Winners of The 2021 Tech Edvocate Awards
    • Finalists and Winners of The 2022 Tech Edvocate Awards
    • Finalists and Winners of The 2020 Tech Edvocate Awards
    • Finalists and Winners of The 2019 Tech Edvocate Awards
    • Finalists and Winners of The 2018 Tech Edvocate Awards
    • Finalists and Winners of The 2017 Tech Edvocate Awards
    • Award Seals
  • Apps
    • GPA Calculator for College
    • GPA Calculator for High School
    • Cumulative GPA Calculator
    • Grade Calculator
    • Weighted Grade Calculator
    • Final Grade Calculator
  • The Tech Edvocate
  • Post a Job
  • AI Powered Personal Tutor

logo

The Edvocate

  • Start Here
    • Our Brands
    • Governance
      • Lynch Education Consulting, LLC.
      • Dr. Lynch’s Personal Website
        • My Speaking Page
      • Careers
    • Write For Us
    • Books
    • The Tech Edvocate Product Guide
    • Contact Us
    • The Edvocate Podcast
    • Edupedia
    • Pedagogue
    • Terms and Conditions
    • Privacy Policy
  • PreK-12
    • Assessment
    • Assistive Technology
    • Best PreK-12 Schools in America
    • Child Development
    • Classroom Management
    • Early Childhood
    • EdTech & Innovation
    • Education Leadership
    • Equity
    • First Year Teachers
    • Gifted and Talented Education
    • Special Education
    • Parental Involvement
    • Policy & Reform
    • Teachers
  • Higher Ed
    • Best Colleges and Universities
    • Best College and University Programs
    • HBCU’s
    • Diversity
    • Higher Education EdTech
    • Higher Education
    • International Education
  • Advertise
  • The Tech Edvocate Awards
    • The Awards Process
    • Finalists and Winners of The 2026 Tech Edvocate Awards
    • Finalists and Winners of The 2025 Tech Edvocate Awards
    • Finalists and Winners of The 2024 Tech Edvocate Awards
    • Finalists and Winners of The 2023 Tech Edvocate Awards
    • Finalists and Winners of The 2021 Tech Edvocate Awards
    • Finalists and Winners of The 2022 Tech Edvocate Awards
    • Finalists and Winners of The 2020 Tech Edvocate Awards
    • Finalists and Winners of The 2019 Tech Edvocate Awards
    • Finalists and Winners of The 2018 Tech Edvocate Awards
    • Finalists and Winners of The 2017 Tech Edvocate Awards
    • Award Seals
  • Apps
    • GPA Calculator for College
    • GPA Calculator for High School
    • Cumulative GPA Calculator
    • Grade Calculator
    • Weighted Grade Calculator
    • Final Grade Calculator
  • The Tech Edvocate
  • Post a Job
  • AI Powered Personal Tutor
  • Psychology says the “cool” parent who negotiates every boundary may leave children unprepared for one adult challenge – The Times of India

  • 60% of College Students Are Battling This Hidden Crisis — Why We Can’t Look Away

  • The Brutal Truth: AI Is Gutting Entry-Level Jobs – Here’s How to Fight Back

  • Entry-Level Coders Face a Brutal AI Reckoning: Here’s How to Survive

  • This Crucial Mistake Is Crushing Computer Science Grads’ Job Hopes

  • This One Thing Is Decimating the Computer Science Job Market for New Grads

  • DEI Training Resources: Alternatives to Traditional Teacher Development Programs

  • The Arbitrary Cancellation of DEI Grants: What It Means for Educators and MBA Programs

  • Navigating Federal Grant Compliance for DEI Initiatives: A Guide for Educators

  • Federal Judge Slams Anti-DEI Directive: A Troubling Precedent for Teacher Training

Early Childhood & K-12 EdTech
Home›Early Childhood & K-12 EdTech›10 Classroom Uses for Minecraft

10 Classroom Uses for Minecraft

By Matthew Lynch
February 22, 2018
0
Spread the love

Long before the release of its Education Edition, educators were using Minecraft in the classroom. For some time now, teachers have been playing with the various ways it can be used for learning.

Certainly, digital game-based learning is not a new concept; games like Reader Rabbit have been used in the classroom since the 1980s. However, Minecraft doesn’t really fit the traditional model of a computer-based learning game. It’s much more immersive and simulates real-life experiences.

We have explored some classroom uses for Minecraft in our list below. 

  1. Improve Student Reading & Comprehension

In her article on TeachHub, Jacqui Murray details exactly how the game meets Common Core Reading Standards. The focus is on comprehension rather than grammar, but players cannot progress without close reading, the interpretation of words and phrases, critical analysis, and more. Minecraft is a complex game; players must be able to read well enough to comprehend game-specific words, understand the big picture, and determine game mechanics.

  1. Connect Abstract Thoughts – Imagination & Creativity

Though they’re often overlooked in school curricula, imagination and creativity are critical to the development and success of each individual. In her article, Amy Fries presents evidence that supports the notion that: “Without imagination, knowledge would just be a set of facts and figures going nowhere.” Minecraft requires its players to create their own world with the only limit being their imagination. Students can draw on their existing knowledge to create the world they imagine. On top of this, students will come to understand the effects and practicability of their ideas beyond this virtual world.

  1. Make math fun! Critical Thinking, Problem Solving, Algebra, etc.

As Murray points out, there are no manuals for Minecraft. Players must assess the situation and make a decision which affects what unfolds next. Players can build whatever they want while adhering to mathematical and engineering principles. Every situation requires critical thinking, analysis, and problem-solving. Just like the real world, players learn by trial and error and through the consequences of their decisions. 

  1. Encourage Teamwork & Collaboration

Since Minecraft is an online, open-world game, it forces interaction and collaboration with others. What’s more is that the players are real people from all over the world with their own strategies, goals, and perspectives. The game provides countless opportunities to collaborate, resolve conflicts, and compete. Players are affected by the benefits and difficulties of working with a team, and they must communicate to collaborate and solve disagreements.

  1. Get Kids Coding!

Getting kids interested in coding is a challenge; Minecraft significantly reduces this challenge. Some parents have said that Minecraft is the only way that they can get their child interested in programming. The creators left it open for players to be able to code mods, but there are some stages to pass before being able to do this. For this reason, Microsoft and Code.org made it easier for younger players to learn how to code by introducing a “drag and drop coding platform.” As kids develop their skills, they can start “real programming” by accessing the Java source code to create anything they want. Minecraft: Education Edition introduced a Code Builder in 2017, allowing players the use of learn-to-code tools.

  1. Take a Virtual Journey Back in Time – History

Minecraft has several already-constructed, three-dimensional structures; many of which are replicas of historical constructions, such as the Roman Colosseum, Egyptian Pyramids, and the Globe Theatre in London. Students can create virtual experiences and demonstrate their knowledge of a given time and place in history. As well, teachers can create themed-worlds with specific objectives, or as Collin Gallagher calls them, “virtual learning environments” for students to explore. An especially useful feature is the ability to add links to text blocks, allowing students to click on games, videos, and more.

  1. Promote & Grow Agricultural & Cultivation Skills

While not the most popular career path, farming, and cultivation is an important industry and one in which many people lack basic knowledge. This is a subject that is often neglected, or integrated into science lessons, in primary and secondary schools due to lack of equipment, land, etc. Minecraft solves most of these problems; the virtual land simulates Earth, players construct the equipment, and grow and harvest crops the same as farmers do in the real world. Students can learn the basics of agriculture and survival. 

  1. Enhance Interest & Skills in Writing

Though writing is not an essential part of the game, educators can structure writing tasks around gameplay. As Jacqui Murray explains, students can be assigned writing tasks answering questions about the story behind their world, the setting, the characters, and their stories, the sequence of events, collaboration with others, extra research, etc. It’s likely that most students won’t mind such writing tasks as it involves something of interest to them.

  1. Goal Setting

Before just letting students do as they please in an online, open world-game, educators should initiate a discussion. Teachers should clearly define guidelines, set standards and goals for game play, and discuss safe and appropriate internet use with students. It is recommended that educators outline learning objectives while working with students to set individual goals. In such a way, students can learn responsibility, planning, goal setting, and strategizing.

  1. Evaluation & Assessment

Educators can monitor the progress of each student in each area and easily pinpoint weaknesses that require more attention. As Minecraft provides a visual and real-time application of the students’ skills, it is a powerful tool for educators to evaluate and assess their students. Regular “walkthroughs” of students’ worlds and class discussions will act as clear indicators of how each student is progressing.

There are a lot more uses for Minecraft in the classroom that we didn’t list here. So tell us, how do you use Minecraft in the classroom?

TagsEdtechedtechchatelearningmakerspaceSTEM
Previous Article

Multiage Classrooms: A Better Way to Structure ...

Next Article

Student Outcomes Is the Only Metric That ...

Matthew Lynch

Related articles More from author

  • The Tech Edvocate

    How to Start a Robotics Club at Your School

    March 10, 2017
    By Matthew Lynch
  • EdTech & Innovation

    Unlock Learning: 4 Key Benefits of Virtual Labs

    April 23, 2016
    By Matthew Lynch
  • EdTech & Innovation

    Tips for Using iPads in the Classroom

    March 19, 2017
    By Matthew Lynch
  • Early ChildhoodEarly Childhood & K-12 EdTech

    My Vision For the Future of Early Childhood Education

    August 8, 2018
    By Matthew Lynch
  • HBCU'sHigher Education

    Is it OK to spank a misbehaving child once in a while?

    September 19, 2016
    By Matthew Lynch
  • Early Childhood & K-12 EdTechEdTech Startups & BusinessesHigher Education EdTech

    How to Pilot Your Edtech Product

    January 27, 2018
    By Matthew Lynch

Search

Registration and Login

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Newsletter

Signup for The Edvocate Newsletter and have the latest in P-20 education news and opinion delivered to your email address!

RSS feed: Matthew on Education Week Matthew on Education Week

  • Au Revoir from Education Futures November 20, 2018 Matthew Lynch
  • 6 Steps to Data-Driven Literacy Instruction October 17, 2018 Matthew Lynch
  • Four Keys to a Modern IT Approach in K-12 Schools October 2, 2018 Matthew Lynch
  • What's the Difference Between Burnout and Demoralization, and What Can Teachers Do About It? September 27, 2018 Matthew Lynch
  • Revisiting Using Edtech for Bullying and Suicide Prevention September 10, 2018 Matthew Lynch

About Us

The Edvocate was created in 2014 to argue for shifts in education policy and organization in order to enhance the quality of education and the opportunities for learning afforded to P-20 students in America. What we envisage may not be the most straightforward or the most conventional ideas. We call for a relatively radical and certainly quite comprehensive reorganization of America’s P-20 system.

That reorganization, though, and the underlying effort, will have much to do with reviving the American education system, and reviving a national love of learning.  The Edvocate plans to be one of key architects of this revival, as it continues to advocate for education reform, equity, and innovation.

Newsletter

Signup for The Edvocate Newsletter and have the latest in P-20 education news and opinion delivered to your email address!

Contact

The Edvocate
910 Goddin Street
Richmond, VA 23230
(601) 630-5238
[email protected]
  • situs togel online
  • dentoto
  • situs toto 4d
  • situs toto slot
  • toto slot 4d
Copyright (c) 2026 Matthew Lynch. All rights reserved.