A teaching tool in which a group of several students stand in a circle and discuss a subject with questions and prompts from a teacher which encourage further thinking and learning.
Group learning activities in which let students delve into real-life issues by developing a system of rules or a system for maintaining rules. Examples include launching imaginary banks or stores.
Activities in which students take an active leadership role in school improvement projects and decision-making such as monitoring student behavior or solving problems in curriculum selection, classroom rules, safety, or sanitation.
A view of leadership which identifies a leader as a person who has a vision for the future, charisma, and the ability to rally support and make things happen.