An activity in which problem solvers are asked to identify the next steps to implement their creative ideas. This step follows the idea generation stage and the narrowing of ideas to one or more feasible solutions. The process helps participants to view implementation as a viable next step.
A problem-solving technique in which an individual is challenged to become part of the problem to view it from a new perspective and identify possible solutions.
SCAMPER stands for Substitute, Combine, Adapt, Modify-Magnify-Minify, Put to other uses and Reverse or Rearrange. It is an idea checklist for solving design problems.
A type of creative block caused by individuals looking at things in traditional ways rather than opening their minds to imagining things in fresh and original ways. This type of creative block results from learning and habit.
An atmosphere in which ideas are not immediately evaluated, but instead were new and revolutionary ideas can be suggested and considered without criticism.