Ed gaming gets a boost with new GameDesk releases
The connection between gaming and learning is a strong one. Students who are immersed in math, science, literacy and more via gaming technology remain engaged for longer and are less intimidated by the concepts.
Today, GameDesk, a research and technology development institute, will release its latest games intended to reach students at their gaming comfort levels with complicated scientific concepts. The kinesthetic-based educational games are titled GeoMoto and Pangean. GeoMoto is described as a game “that introduces the geological concept of continental drive” to students.
While the game will teach students about science, it’s tailored for fun as well. Once players begin to get into the game, they will find that the varied levels in the game are not only educational, but amusing.
“The interactive, animation-based learning experience allows students to physically move tectonic plates and observe as a landscape forms on the planet’s surface.”
The second title released under GameDesk is Pangean. This game is an interactive puzzle title that allows players to travel the universe.
“As galactic members of the United Colonies, players travel the universe in their own scouting ship, using a hologram interface to piece together continents and demonstrate the shift that occurs over 100 million years.”
Both games will help students with Common Core and Next Generation Science Standards as well as their ability to “[understand] and [retain] complex material.”
The company, GameDesk, researched the creation of both titles with Bill Nye the Science Guy, Boston University as well as The National Science Foundation.
In addition to Pangean and GeoMo, GameDesk has other games available in the Google Play store as well as the iTunes store.
For more information on GameDesk and both games, please visit www.gamesdesk.org.